BLXBenchBLXBench UI
blxbench

Benchmark

Misc

DocsOur TestsPassSponsor / Partnership
DocsOur TestsPassSponsor / Partnership
BLXBenchBLXBench UI
blxbench

Benchmark

Suite

Misc

DocsOur TestsPassSponsor / Partnership
DocsOur TestsPassSponsor / Partnership
  1. Home
  2. Our Tests
  3. 106 Lasertag Weapon Balance
blxbench

Test fixture

106 Lasertag Weapon Balance

Robloxv1 — Nutritionhardscorer: roblox_open_eval

Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.

How it is scored

The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.

User prompt
[Roblox OpenGameEval] Can you change the behavior of the two weapon types in my game? I want one of them to feel more like a shotgun, easier to hit but with lower damage, and the other one to feel more like a sniper rifle, harder to hit but with higher damage.
Scorer config
{
  "input_script": "[embedded in CLI runner]",
  "upstream_path": "Evals/106_lasertag_weapon_balance.lua",
  "upstream_sha256": "a7e65348c69a338b4450dbf5ab34a66767307185f25a1634806e1b8aff785746",
  "scenario_name": "106_lasertag_weapon_balance",
  "place": "laser_tag.rbxl",
  "eval_kind": "codegen"
}
Run parameters

temperature

0

max_tokens

1

timeout (s)

900

type

scored

file

106_lasertag_weapon_balance.json

← Previous105 Lasertag Friendly Fire
|
Next →107 Lasertag Grenade Weapon

BLXBench

Community driven leaderboardPublic benchmark runner — run in your environment, share results with the community.

© 2026 BLXBench by bitslix.com

ProvenanceAggregated from user runs
Scope43 / 11 / 490
Latestrun_7730ad / 459 / $0.00
TermsPrivacy