Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] My camera recoil is too high when the user is playing from a mobile device. Change the recoil amount based on the user's platform.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/104_lasertag_mobile_camera_recoil.lua",
"upstream_sha256": "2391aae89a44b98bf7117253a30aadd53b8fad571ac36cee920f587219ce7346",
"scenario_name": "104_lasertag_mobile_camera_recoil",
"place": "laser_tag.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
104_lasertag_mobile_camera_recoil.json