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Test fixture

118 Weapon Spawn And Pickup

Robloxv1 — Nutritionhardscorer: roblox_open_eval

Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.

How it is scored

The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.

User prompt
[Roblox OpenGameEval] Make the items pistol, axe, and knife spawn in various locations on the map, and ensure that the player can only pick up one of each.
Scorer config
{
  "input_script": "[embedded in CLI runner]",
  "upstream_path": "Evals/118_weapon_spawn_and_pickup.lua",
  "upstream_sha256": "4f59316ea49df8849ea335f5eeb882b53865bb079de42fdaf2f37cb24ee55bb9",
  "scenario_name": "118_weapon_spawn_and_pickup",
  "place": "baseplate.rbxl",
  "eval_kind": "codegen"
}
Run parameters

temperature

0

max_tokens

1

timeout (s)

900

type

scored

file

118_weapon_spawn_and_pickup.json

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