Test fixture
Roblox OpenGameEval tasks. Special category: visible in breakdowns, excluded from Overall.
The model receives the prompt (and optional system message). The run uses scorer roblox_open_eval with the JSON configuration below. Pass/fail and partial credit are determined entirely by that scorer against the model output; no human grading.
[Roblox OpenGameEval] Make the targets have an overhead UI displaying their current health.
{
"input_script": "[embedded in CLI runner]",
"upstream_path": "Evals/096_fps_target_overhead_health_ui.lua",
"upstream_sha256": "ba9b3b97758b4dc6860e842688ff5a22f56238ec5dcc6e8b7e5ecd40a615d462",
"scenario_name": "096_fps_target_overhead_health_ui",
"place": "fps_system.rbxl",
"eval_kind": "codegen"
}temperature
0
max_tokens
1
timeout (s)
900
type
scored
file
096_fps_target_overhead_health_ui.json